![]() I disagree with having Dread Return targets as "answers" to hate, it seems flimsy to me. I board out all 4 Breakthroughs in most matchups, and never board out any Careful Study.Īnd 3 Leyline seems weak when you depend on having it in your opening and can't dig into it. I think Careful Study is much more valuable postboard, as it both digs for answers and provides you with explosiveness after dealing with the Crypt or Relic or Leyline. I understand the logic of keeping Breakthrough postboard, but until you deal with the hate, it will just sit in your hand being rather useless. I'd also like to see the 4th Ichorid, because it gives you more flexibility when boarding (I feel much more comfortable having 3 Ichorids post board than having 2). And especially postboard, it's incredible at digging into your answers. ![]() That card is really insane at finding what you need, given the redundancy of the deck (11 rainbow lands, 11 dredgers, 11 draw effects, 11 discard outlets). I'd definitely want the 4th Careful Study. Players will overvalue hate cards tremendously, and when they're not backed with a clock or more disruption, Dredge will likely win. I think most people don't know how to play against Dredge. Once you defeat their sideboard cards, the rest of their hand is probably pretty mediocre. As a corollary to this, your opponents basically have to keep any hand with a sideboard card. Your opponents only really gain the ability to interact via their sideboard cards, and if they keep a seven card hand without a Crypt or whatever, it's pretty likely that game 2 will just be a repeat of the game 1 bloodbath they have to mulligan accordingly. Is the argument 'you need a fourth hate card for the mirror and Reanimator?' That might be valid, but what are you planning to cut? Is the argument instead 'a different sideboard card is superior because you can draw it on turn two and not be kold?'ĭredge wins basically every game one because its opponents are virtually unable to interact with it. Like, sure, you want them in your opening hand, but you also want, you know, all those other sideboard cards. I'm also confused why people hate playing less than four Leyline. Usually when you are having to grind games out with Narcomoebas and Zombies against a Crypt, you're behind on the board, and need to use Breakthrough to explode before the other guy peels another piece of hate. Having Breakthrough in after boarding allows you to sequence Grudge or Therapy into an immediate Breakthrough. If Leyline et al became more popular, the fourth Study might become more important to find Chain, but right now, it's not. Ichorid isn't good in multiples until you are well into the midgame feeding two Ichorids per turn on turns two and three is very difficult unless you have resolved a draw effect, in which case you don't need those Ichorids to win.Ĭrucially, the deck is configured such that the only non-DR non-flashback bullet you need to dig for is Chain. You still want more outlets and draw spells, but I find the fourth Therapy is more important than the twelfth draw effect, and Therapy functions as an outlet if needed. Study is the worst outlet and the worst draw spell. I probably should have mentioned why there are only three Studies and three Ichorids in the article.
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